| Από deus_d0pe,
στις 08-12-2008 11:53
|
Στα πρώτα patch notes του αναμενόμενου Update 4.0 υπήρχε η μαγική λέξη
"pvp resources" και όπως είναι εύλογο οι πάντες αναρωτήθηκαν τι στο
καλό είναι αυτό. H Funcom έδωσε μια επεξήγηση του νέου μηχανισμού που
πρόκειται να προσδώσει νέο αέρα στο world pvp και περισσότερο νόημα στα
Border Kingdoms σε όλους τους servers. Διαβάστε παρακάτω τις πρώτες πληροφορίες όπως έγιναν γνωστές από τον Ilaliya, tradeskill designer του παιχνιδιού.
"Hello!
I wanted to briefly take the time to expand a little bit on what was
mentioned in the preview update notes for 1.04 about PvP resources.
Here's what was said in the notes:
* Resource items will now have a chance of dropping in PvP. These
will be PvP Resource items (a new mechanic introduced in Update 1.04).
More info to follow...
PvP Resources Overview
PvP resources originate from resource nodes in the Border Kingdoms,
Cimmerian End. There are 12 PvP resources being released with update
1.04. These resources are used to create new building materials for all
tiers of Battlekeeps. The recipes to craft the new materials, learnable
by architects, drop from chests also found in Border Kingdoms,
Cimmerian End. The resources themselves, and the materials, may drop in
PvP. This also means a player carrying these items has a chance to lose
them to another player.
This is a first step down the road to making PvP more meaningful in
larger world conflict terms. As these PvP resources are also used to
repair damaged Battlekeeps, we fully expect and encourage world
conflicts to spill over to the Border Kingdoms, since preventing an
enemy guild from repairing or upgrading their Battlekeep is a perfectly
valid tactic to prepare for taking it down. This is a change from the
current system, where the standard city building resources gathered in
adventure zones and resource & building playfields, are used to
construct Battlekeeps.
Consequence System
As a reminder, the consequence system is disabled for the Border
Kingdoms. This will prevent all players from safely harvesting from the
new nodes without risk of PvP. Note this feature does not make any
changes to how PvP XP is obtained.
The PvP resources, and building materials, may drop from PvP anywhere
in the game. However, outside the Border Kingdoms they will only drop
from players that give PvP XP. Additionally, murders have twice the
chance to drop these items.
Future Plans
Moving forward, we are exploring additional ways to tie in PvP
resources to other areas of crafting and the game economy, sometime
after the initial launch of this system. As the PvP resources, and the
recipes to make the building materials all originate in Border
Kingdoms, Cimmerian End, the other Border Kingdoms - Aquilonian End,
and Border to Kush - will likely see other PvP mechanics later down the
line."
Eπίσης, σε νέo post του Znore, associate producer, περισσότερες πληροφορίες ήρθαν στο φως για τον νέο αυτό ενδιαφέρον μηχανισμό:
Hey all,
just adding some more information about the changes to the resources needed to construct battlekeeps in the borderkingdoms.
In the upcoming patch 4 there will be a change in how the Siege
Battlekeeps are being constructed and maintained. The buildings will
require a new type of Crafting Resources that are only obtainable in
contested PvP areas.
Our goal is to continue to enhance the world PvP by introducing a
higher purpose to participating in this type of PvP and provide more
rewards. The introduction of the PvP resources should provide something
to fight over, and at the same time introducing a new commodity to the
market.
We have also received feedback from the community that the current
cost for PvP Keeps are too high, and we want to reduce the amount of
time it takes to obtain the needed resources, but at the same time not
affect the regular Crafting systems. This system will give us the
opportunity to tweak the individual systems to better fit with the
different mechanics.
One very important new feature introduced with this system that I want
to explain at the same time, is the new PvP loot system. These PvP
resources will have a chance to drop off your character if you are
killed in a PvP fight and your killer will be allowed to loot them.
You will lose up to 50% of the items when you are killed, this is a
amount that can be tweaked for each individual item type so we are open
for feedback on what you believe is a fair amount. This is a completely
new system in Age of Conan, and will initially only be used for this
purpose, but don’t be surprised if more items are introduced later on
that will have the same rule set.
PvP Resources
PvP resources are used to build and repair battlekeeps in the Border
Kingdoms. This change will have no affect on already constructed
buildings. Only when you need to repair a building or construct a new
one will you be required to have the new set of items.
For now the resource nodes are only available in the playfield “Border
Kingdoms, Cimmerian End”. This is done to centralize the PvP to one
area to maximize the player to player exposure. We will monitor the
situation and the testing on our test live servers to see if we should
add them to the two other playfields as well. I can disclose that there
are plans to add unique features to these playfields as well in the
future to even out the balance of the three regions.
To harvest these PvP resources players are require to have completed
the corresponding tiers of quests from the resource and gathering
playfields. In other words, if you can harvest tier 1 crafting
resources you can also harvest the tier 1 PvP resources.
At the release of this feature there are no rare resources available
from these pvp nodes, but this is likely to change as we introduce new
items in coming patches.
When a player harvest a pvp node there is a chance that an icon will
flash on the Region map and Mini Map indicating that this node is
currently being used. This Icon will stay for a short time before
resetting to the normal node icon. So even if you are carefully picking
your way around the outer boundaries of the resource areas there is a
good chance someone else might be aware of your presence and decide to
pay you a visit.
There are three tiers of resources placed in the playfield. The high
end tiers are far rarer than the low end, but they will convert at a
greater conversion rate than the more abundant resources.
The PvP resources will have to be converted into building materials in
the same way as before to be used to construct the battlekeep
buildings. The various tiers of battlekeeps require the same tier of
building resources, which in their turn require the same tier of PvP
tradeskill resources.
The recipes needed for this conversion can be found in three new NPC
camps in the playfield “Border Kingdoms, Cimmerian End”. These items
are placed out as items on a respawn timer, so they might not always be
available if someone else has just picked it up.
These new recipes require that you are an architect of the corresponding tier to learn and use.
Item drop rules
Only items that have been set up to drop in PvP will be affected by
this change. PvP item dropping is controlled by a percentage chance
(0-100%).
If the items are part of a stack each individual items will be checked
and a part of the stack will be dropped. So the size of a stack or the
number of stacks will not affect the outcome of the amount of items
dropped. If a player is a Murderer he will drop more items, crime does
not pay.
A player will only drop PvP items if he is eligible for PvP XP. If he
is affected by the diminishing return system and not provide any PvP XP
he will still be able to drop items. Items will not drop if npc's do
more than 10% of the damage and they will not drop if target is hit by
guards.
There are two rules that are in effect in the world that is the
exemption to the normal base rule sets. Firstly, In The Border Kingdom
playfields any player at any level will always drop items, even if he
is not within the PvP XP rules. You should not be able to harvest
resources and pass them over to a lower level character for
safekeeping. Secondly, there will not be any chance of dropping any
items while participating in any of the PvP minigames.
PvP chests will follow the normal PvE loot rules (need/greed), the
killer and his team/raid can loot. The victim will be given loot rights
to the chest. So if he can make it back and his items were not looted,
he will be able to reclaim them.
Για περισσότερες πλήροφορίες σχετικά με τα "ανεπίσημα" πρώτα Patch Notes του Update 4.0 μπορείτε να διαβάσετε >>εδώ<<
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